ROLE

Individual Developer

TECH

C++, Vector Based, Win32, 2D Physics, Math

LEVEL 1

LEVEL 2

LEVEL 3

  • Generated and constructed the game architecture using the “Code Mages” editor.
  • Created the models of the objects in the game using the “Code Mages” editor.
  • Used the “Code Mages” editor to generate the collision data of the environment.
  • Coded the ship’s movement based on gravity and some 2D Physics.
  • Implemented a 2D precise collision.
  • Implement a 2D particle system for the effects