ROLE

Individual Developer

TECH

C++, OpenGL, Win32

  • Implemented a fuzzy logic engine that worked with approximately any fuzzy situation.
  • In this demo, I designed a 3rd person camera that follows a glider in a fuzzy manner. Instead of having a camera that is always following the object as it rotates or moves, the camera’s motion will be smoother thus creating a more comfortable view of the scene.

To view the source code of the project, please click the button. (*The source code is provided “as-is” without warranty of any kind. Please read the full disclaimer before proceeding.)