2D Game Demo
Crossplatform game built using the editors.
Role
Creator & Individual Developer
Tech
C++, Cocos2d-x, Objective-C, Cocoa, OSX, C#, XNA, HLSL (Shaders), XBOX 360, PC
Timeline
2009 — 2014
Tags
CROSSPLATFORM, EDITOR, GAME, OSX, WINDOWS, XBOX360
Wrote the game engine that loads the data generated by the editors and executes the scripts and everything around it.
HLSL shaders for special effects and used Render Targets to achieve the blood stains effect on the mid layer of the game.
Implemented an AI framework and quickly put in place the AI for the first “boss”, dumb zombies, etc…
2 players for Co-op mode. The game takes care of keeping both players on the screen the whole time. AI attacks both players as well.
The game runs on a High Definition TV with a resolution of 1920×1080 (1080p).
(Nov 2012 – Feb 2014) The second demo was when I ported the editor to Mac, and made it crossplatform to work on Mac, iOS and Windows.
Game Demos Built Using The Editor
(Sep 2009 – Feb 2011) The first demo was when the editor was built on Windows, using XNA, for XBOX 360.
The engine supports parallax, sidescroller depth feel, scripting, particle systems, behaviors, movement patterns, weather effects, ground material effects and more…
The game engine loads the data generated by the editors and executes the scripts and everything around it.
The game is crossplatform, it runs on Mac, Windows, iOS and Android.