Seasoned software engineer and team leader with a robust background in developing engaging applications with enhanced user experiences. Passionate about integrating new technologies and achieving top product quality. Outside of work, I engage in painting, photography and listening to audiobooks.
Karl Boghossian
Hands-On Sr. Engineering Manager at Runway.
Previously: Staff Engineer at Flowspace | Sr. Staff Engineer & Manager at Booster | Founder of Ledger Manager | Co-Founder of Tooride | Engineering at Zynga.
Skills
Management
Engineering team leadership & growth (hiring, mentoring, performance management)
Product-driven execution & delivery management
Cross-functional collaboration (product, design, research, sales, GTM)
Technical strategy & architecture decision-making
Coaching senior engineers and emerging leaders
Roadmap planning, prioritization, and trade-off management
Creating healthy team culture, feedback loops, and psychological safety
Translating ambiguity into clear goals, metrics, and execution plans
Frontend / Client
Architectural System Designs
iOS
Swift
SwiftUI
iOS CoreData / CloudKit
JavaScript
ReactJS
Android (Java / Kotlin)
React-Native
Backend / Server
Architectural System Designs
Node.js
JavaScript / TypeScript
Ruby / Rails
NoSQL (MongoDB)
MySQL (Postgres)
Other / Third-Party Services
Payments: Stripe, Braintree, PayPal
Mail: Mailchimp, Mandrill, Mailgun
SMS: Twilio
Amazon Web Services: Elastic Beanstalk, Lightsail
Customer Support: Intercom
Analytics: Segment, Amplitude
Monitoring: Sentry, Datadog
NFC (near field communication)
Agile: Jira, Asana, Clubhouse, Todoist
Resource Sharing: Confluence, Notion
Prior Experience
C/C++ (6 Years)
C# (2 Years)
Objective-C (3 Years)
OS X (1 Year)
Cocos2d-X (3 Years)
Parse Platform
HTML5
CSS3
SEO
HLSL
XNA (Xbox360)
ActionScript 3 (Flash)
XML
XSLT
Direct Draw
GDI+
Image Processing
OpenGL
Ray Trace
DirectX
Experienced in DirectX Vertex and Pixel Shaders.
Education
MS, Computer Science, DigiPen Institute of Technology, USA. Graduated with Honors.
BS, Real-Time Interactive Simulation (Game Programming), DigiPen Institute of Technology. Graduated with Honors.
Patents
Patent P1212US1: Leveraging Optional Game Features to Remove In-Game Assets from a Virtual Economy U.S. Patent No. 8,821,263.