Eye On Earth

3D action adventure game on XBOX 360

Role
Technical Director on a team of 10. Boeing competition.

Tech
C++, DirectX, HLSL (Shaders)

Timeline
2007 — 2008

Tags
BOEING, GAME, GEOSS, GRAPHICS, PHYSICS

My responsibilities

  • Worked on the Graphics engine with the Mesh Loading (.X Files) and Rendering using DirectX.

  • Created the Shaders Engine that supports as many FX Files as needed

  • Implemented the Phong Shading for lighting

  • Designed the game engine architecture

  • Worked on the classes design of approximately all the game modules

  • Did the Energy/Pollution status representation using masking overlay.

  • Wrote the DirectInput engine to handle the Mouse Input to have it focused only on the game.

  • Changed the Camera Control to behave according to the Mouse.

  • Implemented a 3D Particle System Engine.

  • Designed and Implemented the Construction/Destruction Animation of the buildings using particle systems.

  • Helped in doing the Point Light on the Mouse for the Day/Night shift.

  • Worked on rendering the selected building in the HUD.

  • Made the building transparent when it was selected.

  • Created the Continent Switch Indicator.

  • Implemented the Global Game Time Indicator.

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Galactic Escape

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