Eye On Earth
3D action adventure game on XBOX 360
Role
Technical Director on a team of 10. Boeing competition.
Tech
C++, DirectX, HLSL (Shaders)
Timeline
2007 — 2008
Tags
BOEING, GAME, GEOSS, GRAPHICS, PHYSICS
My responsibilities
Worked on the Graphics engine with the Mesh Loading (.X Files) and Rendering using DirectX.
Created the Shaders Engine that supports as many FX Files as needed
Implemented the Phong Shading for lighting
Designed the game engine architecture
Worked on the classes design of approximately all the game modules
Did the Energy/Pollution status representation using masking overlay.
Wrote the DirectInput engine to handle the Mouse Input to have it focused only on the game.
Changed the Camera Control to behave according to the Mouse.
Implemented a 3D Particle System Engine.
Designed and Implemented the Construction/Destruction Animation of the buildings using particle systems.
Helped in doing the Point Light on the Mouse for the Day/Night shift.
Worked on rendering the selected building in the HUD.
Made the building transparent when it was selected.
Created the Continent Switch Indicator.
Implemented the Global Game Time Indicator.