Objective Moon II
2D vector based action game
Role
Individual Developer
Tech
C++, Vector Based, Win32, 2D Physics, Math
Timeline
2005
Tags
GAME, PROJECT
Highlights
Generated and constructed the game architecture using the “Code Mages” editor.
Created the models of the objects in the game using the “Code Mages” editor.
Used the “Code Mages” editor to generate the collision data of the environment.
Coded the ship’s movement based on gravity and some 2D Physics.
Implemented a 2D precise collision.
Implement a 2D particle system for the effects