Objective Moon II

2D vector based action game

Role
Individual Developer

Tech
C++, Vector Based, Win32, 2D Physics, Math

Timeline
2005

Tags
GAME, PROJECT

Highlights

  • Generated and constructed the game architecture using the “Code Mages” editor.

  • Created the models of the objects in the game using the “Code Mages” editor.

  • Used the “Code Mages” editor to generate the collision data of the environment.

  • Coded the ship’s movement based on gravity and some 2D Physics.

  • Implemented a 2D precise collision.

  • Implement a 2D particle system for the effects

Level 1

Level 2

Level 3

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Code Mages 2D Game Editor