Project Glicycle
3D third person shooter game project.
Role
Technical Director on a team of 4
Tech
C++, OpenGL
Timeline
2006
Tags
GAME, GRAPHICS, PHYSICS, PROJECT
Highlights
Developed the game engine with all its functionalities, along with the objects’ classes.
Did a smooth camera based on AI Fuzzy Logic with several views.
Implemented the main character’s behavior.
Developed a small physics engine to support the main character’s motion.
Wrote the auto-aim feature of the main character with smooth orientation based on AI fuzzy logic.
Worked on the Game Design Document & Technical Design Document.