Project Glicycle

3D third person shooter game project.

Role
Technical Director on a team of 4

Tech
C++, OpenGL

Timeline
2006

Tags
GAME, GRAPHICS, PHYSICS, PROJECT

Highlights

  • Developed the game engine with all its functionalities, along with the objects’ classes.

  • Did a smooth camera based on AI Fuzzy Logic with several views.

  • Implemented the main character’s behavior.

  • Developed a small physics engine to support the main character’s motion.

  • Wrote the auto-aim feature of the main character with smooth orientation based on AI fuzzy logic.

  • Worked on the Game Design Document & Technical Design Document.

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