Project HDR & Parallax Occlusion Mapping
Shaders project.
Role
Individual Developer
Tech
C++, DirectX, HLSL (Shaders), Windows, PC
Timeline
2007
Tags
GRAPHICS, SHADERS, PROJECT
Highlights
True HDR (High Dynamic Range) Rendering with Adaptation.
Supports Parallax Occlusion Mapping and Normal Mapping.
Renders to multiple RT’s.
Reflection and Transparency applied.
Supports all 3 types of lights.
Supports any FX File with Multiple Shaders effects applied at the same time.