Project HDR & Parallax Occlusion Mapping

Shaders project.

Role
Individual Developer

Tech
C++, DirectX, HLSL (Shaders), Windows, PC

Timeline
2007

Tags
GRAPHICS, SHADERS, PROJECT

Highlights

  • True HDR (High Dynamic Range) Rendering with Adaptation.

  • Supports Parallax Occlusion Mapping and Normal Mapping.

  • Renders to multiple RT’s.

  • Reflection and Transparency applied.

  • Supports all 3 types of lights.

  • Supports any FX File with Multiple Shaders effects applied at the same time.

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Project Ray Tracing

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