Project Minimax & Fuzzy Logic
AI project.
Role
Individual Developer
Tech
C++, DirectDraw
Timeline
2006
Tags
GRAPHICS, AI, PROJECT
Highlights
Implemented an algorithm that is based on the Minimax (minimum and maximum) principle.
I used the algorithm for the AI of Checkers game.
The player’s color is white and the AI is red.
To view the source code of the project, please click the button. (*The source code is provided “as-is” without warranty of any kind. Please read the full disclaimer before proceeding.)