Project Water Simulation
Animation & shaders project.
Role
Individual Developer
Tech
C++, DirectX, HLSL (Shaders)
Timeline
2007
Tags
GRAPHICS, SHADERS, ANIMATION, PROJECT
Highlights
Height Field method used.
Applied the reflection, bump effect, parallax occlusion mapping, normal mapping + reflection and transparency to the water surface.
Scene Rendering using shaders with true High Dynamic Range rendering.