Project Water Simulation

Animation & shaders project.

Role
Individual Developer

Tech
C++, DirectX, HLSL (Shaders)

Timeline
2007

Tags
GRAPHICS, SHADERS, ANIMATION, PROJECT

Highlights

  • Height Field method used.

  • Applied the reflection, bump effect, parallax occlusion mapping, normal mapping + reflection and transparency to the water surface.

  • Scene Rendering using shaders with true High Dynamic Range rendering.

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Project Fire & Smoke Animation with HDR

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Project Fire & Smoke Particle System