Creator & Individual Developer
Objective-C, SpriteKit, Physics
Goal of the game is to not allow the shapes to stack and hit the top of the board. If a shape rests (without physically moving), it will go to idle state, tapping it will kill it and make it immobile.
- Wrote the game using Objective-C and SpriteKit.
- Physics Based World.
- The game took about 4 weeks to build from start to finish.