Coovel Game
Prevent overflowing the board.
Role
Creator & Individual Developer
Tech
Objective-C, SpriteKit, Physics
Timeline
2014
Tags
IOS, APP, GAME, PHYSICS
Goal of the game is to not allow the shapes to stack and hit the top of the board. If a shape rests (without physically moving), it will go to idle state, tapping it will kill it and make it immobile.
Wrote the game using Objective-C and SpriteKit.
Physics Based World.
The game took about 4 weeks to build from start to finish.
To view Coovel on the App Store, please click here.