Coovel Game

Prevent overflowing the board.

Role
Creator & Individual Developer

Tech
Objective-C, SpriteKit, Physics

Timeline
2014

Tags
IOS, APP, GAME, PHYSICS

Goal of the game is to not allow the shapes to stack and hit the top of the board. If a shape rests (without physically moving), it will go to idle state, tapping it will kill it and make it immobile.

  • Wrote the game using Objective-C and SpriteKit.

  • Physics Based World.

  • The game took about 4 weeks to build from start to finish.

To view Coovel on the App Store, please click here.

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Matchiragana

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2D Game Demo